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Joby Otero
Executive/Management
Los Angeles, CA
Videogame Director / Executive Creative Consultant / R&D Specialist

Summary:
I pursue creativity of all kinds - art, music, programming, writing, etc.  I love things that stimulate the imagination - particularly science.

Work:
I'm an exective creative consultant and R&D specialist for Activision.  I work with them in a variety of ways to help achieve the highest quality on various games.  In the process I work on game design, art, tech specs, concept pitches & refinement, production & pipeline, team structure and much more -- anything that helps achieve the most potent end result.  Until July 2009 I was the Chief Creative Officer of Luxoflux - an Activision game development studio.  I left to pursue to some personal projects and work with Activision on other things, but I've continued to stay in touch with the amazing crew at Luxo.

Family:
My wife is amazing!  She's the most creative person I know and is a constant inspiration.  She is always up to something cool!

Then there's my son.  He's also super-cool and creative.  He plays several music instruments - REALLY well - and is really smart and beyond all that he just a damn good kid.

Misc Cool Stuff:
What else?  Well, I've always been interested in efficiency and encouraging sustainable living and progress.  I'm fascinated by the science and gadgets involved in alternative energy.  As of mid-08' we're getting all our power from a 30-panel solar array on our roof.   It's an amazing feeling to know that I'm typing this message on a computer powered by energy falling out of the sky.  Our system should be grabbing enough surplus energy to charge an electric car when I get around to buying or building one.  So cool! =)

EVENTS
 
Date:Artist / Event:Location:
   
PROFESSIONAL INFO
Credits: Transformers: Revenge of the Fallen (Game) (Xbox360, PS3)  (Chief Creative Officer)  2009
Kung Fu Panda (Game) (Xbox360, PS3, Wii, PS2)  (Director)  2007
True Crime: New York City (PS2, XBX, NGC)  (Art Director)  2005
Shrek 2 (Game) (PS2, XBX, NGC)  (Project Lead / Art Director)  2004
Call of Duty: Finest Hour (PS2, XBX, NGC)  (Design Lead (Luxoflux))  2004
True Crime: Streets of LA (PS2, XBX, NGC)  (Interim Art Director)  2003
Sacrifice (PC)  (Art Director / Co-Project Lead)  2000
RC Stunt Copter (PS1)  (Additional Art)  1999
MDK (PS1)  (Co-Art Director / Partner)  1997
Skeleton Warriors (Saturn, PS1)  (Co-Art Director / Partner)  1996
BlackFire (Saturn)  (Artist / Animator)  1995
Commanche 2 (PC)  (Artist / Animator)  1995
Commanche CD (PC)  (Artist / Animator)  1994
Armored Fist (PC)  (Artist / Animator)  1994
CyberRace (PC)  (Artist / Animator)  1993
Wolfpack CD (PC)  (Technical Artist)  1993
DarkSeed (PC, Amiga)  (Artist)  1992
Other talents: Gaming, Art Director
Designer, Design Manager
Gaming, Producer
Gaming, Project Manager
Art, Digital Art
Official site:
COMMENTS
DEFCON      
CommentThanks for the connection Joby, you have an impressive resume, I hope I can achieve the same amount of success in time. Cheers.


Thu. May. 8, 2008, 1:45 AM
DEFCON
 
     
 
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